Vampiric Touch You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal.. Vampiric Touch School necromancy; Level antipaladin 3, bloodrager 3, magus 3, medium 3, mesmerist 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3; Subdomain blood 3, daemon 3; Bloodline daemon 3, ghoul 3 CASTING Casting Time 1 standard action Components V, S EFFECT Range touch Target living creature touched Duration instantaneous/1 hour; see text Saving Throw none; Spell Resistance.
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Mythic Vampiric Touch Source Mythic Adventures pg. 111 The spell's damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. This expanded threat range doesn't stack with other effects or abilities that increase the threat range.. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.